undead
tomb?
rain
kid time rainy day
play in puddles
next street over starts fight
parent tells story
protecting caravan - food? arms? prisoners?
takes them back to town?
Tomb protections - to not go in the tomb!
mind control .... wolfes, rats, bats - spy, harrass, bite, mind controlling zombie type ... wizard / sorc
To town, with prisoners - orcs sling them.
mud, kids, playing in puddles -
kids from next block start something, water splashing, blaming them, throwing fruit
Back from town, with food - bats/rats
Set to guard tomb - calling voice - dead mage in tomb, zombies protecting him.
Friday, January 22, 2010
Saturday, January 16, 2010
Characters by neighborhood (social class)
Gated Community
Graviton
Claw
Eggman
High End
David
Metal Carnation
Spoilsport
Middle Class
Seth
Rajive
Hank
Bastion
Movement lady
Lower class
Eileen
Roy
Luke
-Sythe
Trailer Park
Laser Lad
Bear Boy
Other NPCs
Blub buddy
former EHS
-Metal Carnation
-Bastion
-Eggman
-Spoilsport
-Laser Lad
-Bear Boy
-Sythe
-Movement lady
Graviton
Claw
Eggman
High End
David
Metal Carnation
Spoilsport
Middle Class
Seth
Rajive
Hank
Bastion
Movement lady
Lower class
Eileen
Roy
Luke
-Sythe
Trailer Park
Laser Lad
Bear Boy
Other NPCs
Blub buddy
former EHS
-Metal Carnation
-Bastion
-Eggman
-Spoilsport
-Laser Lad
-Bear Boy
-Sythe
-Movement lady
What else did you do during vacation? - first day sophomore year
What else did you do during vacation?
first day of school
lay out neighborhoods, groups PCs
remember EHS students - where are they?
new kids on bus
at each stop, he's watching
First day
New Teachers
Electives
Master Chin - marts - use your tail
Mr Myth - older man, all grey, still has hair.
Reintroduce - old history teacher, little slugger.
Coach Boomer
Mad Science
hero support
in morning? see stranger in the office. Registering his son.
or at lunch, see the stranger having lunch with Boomer.
later, see him around their homes
he's trying for something either in David's parents lab or Katherine's father's library. or both
try to get them to chase again
one fight with him, any one of him, full hero points
first day of school
lay out neighborhoods, groups PCs
remember EHS students - where are they?
new kids on bus
at each stop, he's watching
First day
New Teachers
Electives
Master Chin - marts - use your tail
Mr Myth - older man, all grey, still has hair.
Reintroduce - old history teacher, little slugger.
Coach Boomer
Mad Science
hero support
in morning? see stranger in the office. Registering his son.
or at lunch, see the stranger having lunch with Boomer.
later, see him around their homes
he's trying for something either in David's parents lab or Katherine's father's library. or both
try to get them to chase again
one fight with him, any one of him, full hero points
Wednesday, January 13, 2010
Sophomore Year - Questions
Questions
-what is the Hydra up to?
Trying to take over the world!
-why is he attacked by mythological creatures?
They are the defenders of something, like the natural order. Their mission is to control magic in this world. They have their own pocket universe they return to when destroyed. Just like the world of Lightning Theif but sort of backwards (they are the good guys)
-how is the staff/wand important?
It does mind control/mind wipe. Used correctly it might bring back all mythologies in a major catastrophe.
-how can they hope to defeat him?
-can I make him a recurring villain?
-What will the Gods do this year?
Continue to harrass Rajive.
Who is next?
-What is Crey up to?
-Who is Krag working for now?
-What is the Ray plotting?
-Will the Fire Dept come down on Roy?
-Where are the Tiny Purple Babalonian Warriors hiding?
-Does Henry have a hunted?
-what is the Hydra up to?
Trying to take over the world!
-why is he attacked by mythological creatures?
They are the defenders of something, like the natural order. Their mission is to control magic in this world. They have their own pocket universe they return to when destroyed. Just like the world of Lightning Theif but sort of backwards (they are the good guys)
-how is the staff/wand important?
It does mind control/mind wipe. Used correctly it might bring back all mythologies in a major catastrophe.
-how can they hope to defeat him?
-can I make him a recurring villain?
-What will the Gods do this year?
Continue to harrass Rajive.
Who is next?
-What is Crey up to?
-Who is Krag working for now?
-What is the Ray plotting?
-Will the Fire Dept come down on Roy?
-Where are the Tiny Purple Babalonian Warriors hiding?
-Does Henry have a hunted?
Friday, January 1, 2010
FC 5
Rogue game
chance to level up
buy stuff
small store scene?
perhaps that's the flashback? to the store ?
what can they get into as kids?
sneak into the school?
as adults
shopping
level up, skills
flash back to school in class?
Lord has been turned into a vampire!!
who is next to pick? what can we highlight about that part of the school?
if thayer picked,the next is alex/jaden
what test for each upper school
Threads
Illusionist
Thayer's pick day - what spell first?
infiltrate castle / tower
guards, doors, traps
needs base castle / big house layout. door to door, stairs up and down,
call it the walking tower
give them
their day shopping,
and skill points,
and feats wheer appropriate,
plus a hit die roll.
main floor, stairs up, one hidden down
guards at gate, some on walls
more normal castle in appearance, one main gate, one secret entrance,
weaponsmiths
stables
food storage
one main hall, all a-eating and a-drinking.
mission: rescue the mage - get too him, he'll get you out :-)
message - 1st level spell
sarge - finds them shopping in town sends them to investigate rumors that castle/town has been taken over - minor disquise required to get into city, minor plan required to get into castle.
whispering message during shopping as iron cart wheeled by
whispering mesasge again if they get into the castle
who is the master of the castle?
is the illusionist there? sure
Walls - 4 visible, 9 during guard changing
4 towers - each one man at night
one gate - other guards.
One guard at top of dungeon
One torturer down in dungeon (or drinking)
Cook and 4 assistants.
stable head - geo n 1 stable boy
armorer, and carpenter - stone smith
Capt. of guard
Lord John (DG)
Lady Elsmere
Illu - as entertainment - lute player / bagpiper
Sarge yelling
10 hour walk back to the last safe town
24 hour leave
hence, 4 hours of shopping
Shopping
walled city, armed guards let them in without question
most common shops, armor and weapons available at full prices.
whisperer talks too ...
sneak / get into castle
if sooner - daytime, busy, any excuse ...
if later - dinner / entertainment ... hide
if much later - much harder, scale walls? climb up through refuse?
chance to level up
buy stuff
small store scene?
perhaps that's the flashback? to the store ?
what can they get into as kids?
sneak into the school?
as adults
shopping
level up, skills
flash back to school in class?
Lord has been turned into a vampire!!
who is next to pick? what can we highlight about that part of the school?
if thayer picked,the next is alex/jaden
what test for each upper school
Threads
Illusionist
Thayer's pick day - what spell first?
infiltrate castle / tower
guards, doors, traps
needs base castle / big house layout. door to door, stairs up and down,
call it the walking tower
give them
their day shopping,
and skill points,
and feats wheer appropriate,
plus a hit die roll.
main floor, stairs up, one hidden down
guards at gate, some on walls
more normal castle in appearance, one main gate, one secret entrance,
weaponsmiths
stables
food storage
one main hall, all a-eating and a-drinking.
mission: rescue the mage - get too him, he'll get you out :-)
message - 1st level spell
sarge - finds them shopping in town sends them to investigate rumors that castle/town has been taken over - minor disquise required to get into city, minor plan required to get into castle.
whispering message during shopping as iron cart wheeled by
whispering mesasge again if they get into the castle
who is the master of the castle?
is the illusionist there? sure
Walls - 4 visible, 9 during guard changing
4 towers - each one man at night
one gate - other guards.
One guard at top of dungeon
One torturer down in dungeon (or drinking)
Cook and 4 assistants.
stable head - geo n 1 stable boy
armorer, and carpenter - stone smith
Capt. of guard
Lord John (DG)
Lady Elsmere
Illu - as entertainment - lute player / bagpiper
Sarge yelling
10 hour walk back to the last safe town
24 hour leave
hence, 4 hours of shopping
Shopping
walled city, armed guards let them in without question
most common shops, armor and weapons available at full prices.
whisperer talks too ...
sneak / get into castle
if sooner - daytime, busy, any excuse ...
if later - dinner / entertainment ... hide
if much later - much harder, scale walls? climb up through refuse?
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