Wednesday, May 28, 2014

RS End game?

Act 1 - On the Island of the Necromancer

They have the book - what will they do with it?
They have the necromancer and two of the knights - what will they do?
They have a damaged Ship - how will they fix it?

needs
stats for Necromancer
enhanced stats for the two knights (email to Mark)
stats for the remaining guards and items
answer to how badass the Necromancer is/was that he could defeat all those adventurers over time.


Act 2 On the Sea

Chances to talk
Chance for Thayer to learn a little spell
Chance for more identifies
Chance to hold Leaflo up side down and shake

They must decide if they will hide or use the banner for this last journey

needs
stats for the sorcerer
story about how the ship survived the battle
story about why they all were ship wrecked onto the same island
     same reason that it has attracted shipwrecks and sailor for many years... it's a hell mouth.

Act 3 At the City by the Sea (translate to Elven?)  (Citta da mare / Italian)

They must decide if the Banner is visible as they sail into the Harbor
scene 1 - Harbor master calls out to them, "have you met an Empire Ship named Crimson Sarah"

either - everyone knows immediately, except the princess
or - no one knows but the PC's

scene 2 - arrive at their street, be greeted by their parents (names?) and the new children on the blocks around them.  A party is expected, as are large expendetures in each shop in the surrounding area.

scene 2b,c,d - Each Rogue is immediately contacted (separately) by the guild, and told about the high bounty on the banner (eye's opening wide)

scene 3 - the party that night
as is tradition, the party must sponsor a lavish block party that night.

scene 3b - during the party someone will mention that the countess is being held somewhere in town.

Act 3 On the Town
What do the players do?

scene 1- reviewing the situation
 a - go find the inn - see the mass of guards
 b - seek help from the guild - be informed about the bounty for the banner (and them)
 c - perhaps chased by nieghbors??

scene 2 - visit the Countess
 She was convinced they were dead, and agreed to the demands of the EHK. If she did not comply her lands would be destroyed / attacked again.  If she became queen, they would be protected.

She remains unconvinced the PC's and the banner are even enough.

needs
stats for full regiment of Red Star troups - clerics mages, etc


Act 4 - What do they do?

If the banner is unfurled and activated the countess becomes convinced and will escape with them.
If there is a fight, the PC's will be in trouble (magic users? clerics? - full regiment) the parents will join in the battle, saving the day.  If necessary the whole town is owned and run by retired adventurers, it can help if convinced.

needs
  What will they say if asked?

The story

The Countess is being held prisoner at the far end of the town, near the main entrance, guarded by a full company of men (the Captain's Regiment) Currently under the leadership of the Shield and the Sword

needs
enhanced stats for the Shield and the Sword
 and the other men leaders dropping in skill down from the 9-10th level of the Knights
 perhaps lesser knights, and so on.
Full regimental Stats as above




Monday, May 5, 2014

Some Truth about items


Items to be IDENTIFIED, or researched in some other way.

Thayer
arm bands (2) metal
two regular staves
 one gnarled
 one with metal round knob
book
3 vials
wand
-heavy sandals

Leeflo
googles
hood
small ornate box (ken?)
heavy gloves (gloves of hiding)
backback that attaches to you
- doppleganger dagger from bargles
- 'necromancers dagger'

Stephan
black two handed sword
  with red gem at joint of cross bar, claws make shape of 'the' Red Star
shield silver encrusted writing on edges (elvish)
- one of plate armor

Red
brown leather armor
staff that can turn into a bow
  slender light wood

4 matching sets of plate armor (steph, jaden ,chris, eberk)
4 long swords (ana, jaden, zav, red)
black leather armor (ana)
brown leather armor (red)

Eberk
heavy sandal like boots
one handed ax

Zav
two toned wooden and bone bow, very hard to string

Chris
mace - round lumpy headed

backpack
 a- magic - attaches to back (leeflo)
 b- glass crystal decanter (chris)
 c- 3 vials (thayer)
d- 2 potions (jaden)

small bags
 a- 2 dice (leeflo)
 b- piece of wood - wand (ana)

2 quivers of magic arrows (Red, Zav)

Dagger - Ana
Sword of Capt of Guard (necromancers guard)

2 Scale Mail (Zav, ?)
2 Shields (Zav, Jaden)