Start at top of tower
Review situation
Current HP, etc
See if/who grabs the staff
See if they need reminder about the scroll
Remind of visual’s pointy crenellations (teeth)
Rescue her!
Turning rules
Too many zombies
Foreshadow opponents via zombies vs goblins
Once back on far side of river
Camp is in disarray, all packing up or standing guard
Baron Elsmire her Uncle has taken charge – as she would expect
Tells her to pack her gear an be ready to move out
She protests that she will remain active, he dismisses her
Watchful pc’s will see him chatting with a compatriot immediately after
She returns to her tent, furious
If the PC’s don’t follow / monitor her – Sarge will assign them to it
-Rogue opportunity to watch Baron at leaders tent.
Soon after a group of ruffian’s try to get into her tent.
The PC’s are free to stop them outside
If they don’t they’ll see her get carted off.
They better follow
Once they have her, she realizes she cannot stay and runs
They must follow and protect her!
First stop – a road house,
n Looks like Lou’s downstairs – posts, bar, tables, add a back door
She won’t be able to act like a commoner – expecting rooms and service
Let them try to stop her
Spot checks / diplomacy / social skills will help them notice folks watching them and heading out …
They get attacked in the bar right away – local militia
If the PC’s don’t come up with anything, the zombies attack!
Second stop – next day on the road
Evil flying PTerodacdyls over head
Hide!
If they don’t it comes down and eats a pack animal, the one with all her extra stuff! (horror)
Next night – in the wild
??? Zombies / worms / wolfducks / goblins / local ruffians
need a cool night time monster, just a few, make it more interesting
Morning - outside the castle
Chase! As they near the castle their pursuers approach (riding checks!)
Goblins on Wolfducks!!
Last stop – scene inside castle
Baron Elsmire has arrived already (how? dark magic??) He greets her?
What scene for Rogues?