Friday, May 28, 2010

Sky High 23

Ended with 6 on 6

should head back to museum and document.

or at least smitty making his play
smitty
krag
Crey security
Babylonians

So, field trip to the museum of antiquities.
Babylonians attack - really after Rajive
Smitty attacks - really after the scroll
Krag attacks - really trying to save his job? or getting the scroll for HIS master
Crey attacks - Really after David?
The Ray ?


NOTE - Hank and Eileen need a hunted.

Babylonian powers?
Krag needs a full character sheet
Crey needs agent powers

security devices on the scroll
description of the scroll
powers of the scroll

Description of other stuff in the room with the scroll


babs - small spear and shield
Crey Security - rent a cops - small arms but also security
security doors, and knock out gas

Friday, May 21, 2010

Last we saw the Abbot, eh was floating up the chimney in the library.

Do the PC's want a chase game?
where would he go?
what spells does he have left?
What big reveal can we add for this 'end of'' game?

Short game 2 hours

maybe-no
Paul/Zav
Ben/Chris

Orion/Leaflow
Ian/Ken
Sean/Eberk
Ryan/Thayer
Aidan/Stephan
Alex/Jayden



Wolfducks
Undead
kobold accountants

What kind of creature would the high undead use to sniff out foes?
rats?
birds?
rat-birds?
bugs
bug-men
-- fight against bug men as kids
see parents rally and not just drive them off, but slaughter them all ...

so if they chase the Abbot, he's gone to the hills, they should lose him unless they are good.

so they head into town?

What was the message from camp?
the bugs are back, or what do you know about bug men?

what will they find in the library?
books on magic and battle
books on books
history of region
books about evil books
books about the legions of the land
books about battles

botany
history
magic
--elemental magic
--magic of the land
--religious magic

Brothers hum for a while, have a big meeting
pick a new Abbot
--ie ignore them for a long time so they can wander if they wish.

If they go to town, the Guild leader there is one of many clones of Thewel. Dice or cards, likable, sharp,
barfight - worms
street fight - caterpillars
Guild hall fight - large catty in hall
Worlfducks in woods (if they pursue into the mountains) - HUGE

flashback to town
kids see a worm in the street - what do they do?
play with it? see it stand and look at them?
does it leave them and go somewhere?
do they tell their parents?
parent freek!
sorceress runs to pool, or orders child to bring the bowl of fresh clean water

wolfducks
+2 2d4
8 hp (


5 Greater books
life
death
elements

flashback end
"you must get every one"
parents in full garb following a glowing line.
then a mom casts sleep on them all.
-- they wake up in their own beds

game end
leave Abby with message for sarge, escorted by 2 bros.
next day after one full nights rest and recovering spells -
attacked by 7 wolfducks which drive them toward one huge Wurm
HUGE WURM - 45 HP, meld stats up from HUGE, but not to Gargatuan