thief tries to get away
then he tells them some details (need those)
then he tells them they will be in trouble because the guild is up waiting for him to return
and they will start looking for him soon
geography - down the cliff and up the river is the town
up here on the cliff on this side of the mountain is the Abbey
Abbey is closer
then the ankheg's climb up the cliff
and the chase is on!
thief tries to get away - stealing a horse?
bats and rats trailing
WolfDucks trailing -nipping at them
once that gets rough, they break off
rush to abbey
as they approach the ground rumbles (or if they divert to the town)
Friar's rush out as they approach
Monster forms behind them, lumbers after them
need:
details of guild house in Abbey Town
three story, start in alley
low portal
first floor kitchen, hall, sleeping
second floor, office, spells
third floor, storage, more rooms, access to roof
Abbott stats
Druid stats (for later)
Thief stats - think lvl 5
Abby Map
see map
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